Themewaves

Web Design

User Experience Design Grounded in Research

UX design driven by user research, information architecture, wireframes, prototyping, and usability testing so your product is intuitive and accessible.

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Good UX is invisible. Nobody compliments a checkout that just worked. They only notice the one that made them rage-quit. Our job is to make the first kind, the kind that gets out of the way and lets people do what they came to do. That takes research, not taste.

We design from evidence. Before we draw a single screen we want to know who the user is, what they are trying to accomplish, and where the current experience fights them. Assumptions are cheap and usually wrong. Watching three real people fumble through your product teaches you more than a month of internal debate.

Research comes first

Every UX project starts by listening. We mix methods depending on what we need to learn, because a survey answers a different question than a screen recording does.

Structure before surface

Most usability problems are structural, not visual. If people cannot find a thing, no amount of polish will save it. So we settle the information architecture first: how content is grouped, labelled, and navigated. Then we wireframe the key flows in low fidelity, where ideas are cheap to change. Only once the structure tests well do we move toward high-fidelity design. Solving a layout problem in a wireframe costs minutes. Solving it after launch costs a project.

Prototype, test, repeat

We do not ship our best guess and hope. We prototype the important journeys and put them in front of real users before they are built. Usability testing surfaces the confusing label, the missed button, the step everyone skips, while it is still cheap to fix.

The loop is simple and we run it deliberately: design a flow, test it with a handful of representative users, watch where they stumble, refine, and test again. Five users will reveal the large majority of serious usability issues, which is why this is the highest-return step in the whole process.

Designing for everyone

Accessibility is not a separate workstream we tack on at the end. It is part of designing for real humans, some of whom use screen readers, navigate by keyboard, or need higher contrast. We design with clear hierarchy, sensible focus order, and readable contrast from the start. It is the right thing to do, it widens your audience, and it aligns with the accessibility standards organisations are increasingly held to.

How UX powers the rest

UX is the foundation the other disciplines stand on. A well-researched structure is what makes our conversion work effective, and it is inseparable from how we approach responsive design across devices. It all rolls up into our broader web design practice. If your product feels harder to use than it should, that is a research problem worth solving. Request a UX review and we will show you where users are getting stuck.

FAQ

How many users do you need to test with?

For most qualitative usability tests, five well-chosen participants surface the majority of serious issues. We run several small rounds across a project rather than one large study at the end, so problems get caught early when they are cheap to fix.

What is the difference between UX and UI design?

UX is about how the product works: structure, flow, and whether people can achieve their goal. UI is how it looks and feels at the surface. We handle both, but we always settle the UX before polishing the UI, because a beautiful screen on a broken flow still fails.

Can you improve UX on a product we already shipped?

Absolutely. A lot of our UX work is diagnostic: research and testing on a live product to find why users drop off, followed by targeted redesign of the flows that hurt most.